A downloadable game for Windows and Linux

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Early Prototype / Playtest Build

This is an early prototype of a fast-paced auto battler made in Godot.

The game is still very rough, with placeholder content, bugs, and unfinished systems, but I’m starting to get excited about what it could become. I’m putting it on itch.io first because this community has been a huge help in my coding journey, and I’d love to get feedback while the game is still early.

Right now, the game is mostly a skeleton. The multiplayer currently connects you with random players for quick battles, and the backend is already set up with server validation and other basic multiplayer systems.

I’m especially looking for feedback on:

  • Whether the core idea feels fun or worth developing further
  • How the mechanics could be improved
  • What feels confusing, broken, or unnecessary
  • Any ideas for progression, combat, balance, or future features

This is not a polished release yet. It’s more of a public test to see if the concept has potential.

Thanks for trying it out. Any thoughts, criticism, or ideas are appreciated.

Made with Godot.

Join the discord for more info and to help development even further!
https://discord.gg/DuaFKJeKej

Download

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Click download now to get access to the following files:

CyberSquads-v0.0.42-dev.exe 100 MB
Version v0.0.42-dev
CyberSquads-v0.0.42-dev-linux.x86_64 68 MB
Version v0.0.42-dev

Development log